Choose your death game
Some material may be inappropriate for persons under age 13.
If this were a movie, it would probably be PG-13.
Summary: In this story, you're a student living at home with your parents, unaware that your ordinary life in the midst of a sleepy, little town is about to be plunged into the realm of the dark and the bizarre.
Monsters, magic, gods, demons, deadly diseases, speeding vehicles, bullies, and aardvarks are just the beginning.
Can you survive this?
Will you be able to protect the ones you love?
Or will you die trying?
I've added the ability to restart from each main ending and I encourage you to find them all.
A special thanks to: 'Aman,' 'Killa,' and 'Chronos' for beta-reading.
It's one I struggled with at first; I had to replay a few times to get the knack, but it was worth the perseverance.
I think this is an author that could write professionally; this could be a wonderful YA novel, without any changes at all, choose death games online from maybe a tweak in how the items are used.
The mechanics were fun, too, as they enabled experimentation and a variety of options for the same objects.
This storygame is both one of my favorite games on the site and the one I've spent the most time playing by far.
With that in mind, my comment is probably going biased and somewhat lacking in constructive criticism, but if you're reading this Kiel, you don't really need any advice from me to improve, so I'm just going to say whatever I want.
In a single word, 'A Game of Life and Death' is fantastic.
It combines excellent writing and excellent scripting to make an endlessly replayable game that unfolds like a tesseract.
The sheer number of items you can find and number of different ways you can use them is already impressive on its own, but when combined with the puzzles you have to solve in order to obtain or combine said items, all of which are incorporated seamlessly into the overarching story, you get a game that really maximizes the use of the advanced editor.
The game and battle mechanics feel fluid and organic - the choices available to you always seem logical and comprehensive, while fight scenes play out like movie montages.
Even without the game mechanics, the writing alone would have been enough to carry the game.
I think the characters is where Kiel's writing shines the most - most notably, Layne, Melissa, and a third romance-able character whose identity would be a spoiler.
The tangible friendship between your player character, Layne, and Melissa sets up a compelling motive to beat the game.
Melissa's desperate situation adds dramatic tension to the msn bookworm games online />Layne, on the other hand, is brave, selfless, and badass.
I found both of them to be very likeable characters.
I won't give away much about the third romance-able character, but I will say that the writing is likewise brilliant, if not even better, and reading that particular hidden ending made all the hours I spent searching for it before finally caving and begging for the walkthrough, because damn, it was nigh impossible to find completely worth it.
The story's antagonists were all more than unnerving enough to earn this game its 'Horror' genre label.
The setting itself was also brilliant.
I remember first playing through the game expecting it to be incredibly short, since the events take place within the confines of a haunted house with a limited number of rooms, but I couldn't have been more wrong.
There are so many different things you can do to access so many different places - the setting itself changes based on your actions and your progression through the game, which really gave me a sense that the house was not only sentient, but also malevolent.
There are many, many different ways to die, each one more horrible than the last, but it was fun to read every single one.
I think half of what makes the game so replayable is the desire to explore more of the house and see what new places become accessible or inaccessible by varying your choices and inventory.
The other half of what makes the game so replayable is the sheer number of different paths the story can take.
As of right now, I've found fourteen different endings.
I'm sure I've missed more than a few.
They run the gamut from incredibly happy endings, to bittersweet, to horrifying, to downright depressing.
What really makes the endings unique is that many of the paths change depending on your player's personality.
In the middle of the game, there's an option that allows you to describe your character's gender and personality.
These seemingly cosmetic choices actually cause the endgame to progress down an entirely different path.
This amazing attention to detail is what makes 'A Game of Life and Death' so much fun to play, because you never know what minor change will open up a new path later down the road.
With that being said, despite the game's painstaking attention to detail, it never takes itself too seriously or lets the scale tip too far towards the dramatic.
Snarky, occasionally fourth-wall breaking humor is sparingly sprinkled throughout and gives a player a welcome breather whenever needed.
The puzzles are challenging, but not impossible, and hints are well-hidden without being too obvious.
A lot of the fun comes from wondering 'wait, I wonder if I can do this!
All in all, this game should appeal to a wide audience and should definitely be played the moment you get a chance.
It does pretty much everything well - I hold it up as an example to teach myself how to write an advanced storygame that anyone can enjoy replaying over and over again.
Thanks, Kiel, for making this fantastic game.
This storygame is outstanding in so many ways.
Good writing style source the plot gives the player a purpose.
The sense of humour throughout the story is nice but it never takes it so far that the seriousness of the story is broken.
Very few errors in spelling and such, as far as I can tell.
This game is hella fun to play.
There's a ton of different items to collect and puzzles to solve.
Its difficulty rating of 8 is well deserved.
It's no easy game but it doesn't leave you feeling frustrated because the sheer amount of content gives you so much to do and there's walkthroughs, which I'm ashamed to admit to having used.
There are some excellent game mechanics in GOLAD.
The most notable one is the way fights are handled.
The way battles play like an interactive novel add so much replay value and gives the players a reasonably difficult but not impossible or frustrating challenge whilst also providing a good read.
I could learn a lot from this for when I write Galaxy Tale.
Another game mechanic that stood out was how you could choose your gender and personality in the middle of the game through the use of the mirror.
It's a subtle thing but I feel it's refreshing because most games will get you to pick from the beginning.
Of course, as far as game mechanics go the use of items is incredible in GOLAD, but that choose death games online for itself.
I've replayed, replayed and yes, even replayed this game some more but I've still yet to find all its secrets and endings.
And there's so many endings, and not all just "you died, hurr hurr" endings.
Pretty surprising and wildly different endings.
One in particular was just wow.
It's insane how many different ways this game can go.
My least favourite thing about this game is how difficult you've made it to get the ending for the third romance-able character.
Kiel, why must you torment us so?
What have we ever done to deserve this?
I know who it is and I THINK I know what I have to do, but it's just a question of how.
Do you realise how many different combinations there are!!!?
I get that it's a super-duper secret hidden ninja ending and it should be difficult to reach it, but I think you could've made it at least somewhat doable or given us pointers.
SPOILER WARNING: Another complaint I have is the 'one last round' scene at the climax of the witch fight.
It's a really cool ending to an epic battle, for the first time and maybe the second.
But not the fifth time.
I really appreciate the way you've given us great fights for all five paths that are different every time you play, but that should be all the more reason to try to give us a different way to defeat the witch choose death games online on your weapon.
It's just the exact same thing but with a different weapon.
I was going to save my comment for when I had utterly beaten this game and gotten all the endings, but as I had ranted about earlier, that proved too difficult.
If you haven't played this game, do it already.
Amazing in so many ways and is really fun.
You hear that, everyone?
That's what a storygame, or any game, for that matter, should be all about, but it's something that authors ufc game online fighting forget.
This game has plenty of choose death games online />If this is Kiel's first storygame lol at Kiel's comment about that in the description - what a jokerthen what do we have to look forward to in the future?
Can't wait for Magick Academy and the rest.
In some storygames, that would frustrate me.
But yours was cleverly crafted and well written enough that I didn't mind a few attempts.
I also discovered a couple new things each time, which just made replaying even more enjoyable.
I haven't discovered this secret third romance I've heard others mention, and that makes me curious who it could be and how difficult it is to achieve.
But all in all, a very enjoyable story.
I think it could have been better.
Maybe more up to date things that can have a result to what we chose.
I like sharing the best for free!
As author, I commend you on your exceptional efforts to fully master this game.
Feel free to come back and see all the other paths~ Seriously?
After defeating the mother witch's spirit in the basement by calling the Coyote god, all i got was the semi-sad ending of Melissa being reborn as a bird they call it a phoenix?!
That's got to be a joke!
LIFE SUCKS, THEN YOU DIE!
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